Object TAttributeVariable
Unit
BGRACanvasGL
Declaration
type TAttributeVariable = object(TObject)
Description
Attribute variable in shader (value defined per vertex)
Hierarchy
- TObject
- TAttributeVariable
Overview
Fields
Methods
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procedure Init(AOwner: TObject; AAttribute: LongWord; AVectorSize: integer; AFloat: boolean); |
Properties
Description
Fields
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FAttribute: LongWord; |
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FFloat: boolean; |
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FOwner: TObject; |
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FRecordOffset: integer; |
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FVectorSize: integer; |
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Methods
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procedure Init(AOwner: TObject; AAttribute: LongWord; AVectorSize: integer; AFloat: boolean); |
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Properties
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property Handle: LongWord read FAttribute; |
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property IsFloat: boolean read FFloat; |
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property Owner: TObject read FOwner; |
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property VectorSize: integer read FVectorSize; |
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