Unit BGRATextFX
Description
Text effects using system text rendering.
The simplest way to render effects is to use TBGRATextEffectFontRenderer class.
You may need TBGRATextEffect if you want to have more control over text effects, especially if you always draw the same text. Keeping the same TBGRATextEffect object will avoid creating the text mask over and over again.
Font rendering units : BGRAText, BGRATextFX
, BGRAVectorize, BGRAFreeType
Uses
Overview
Structures
Name | Description |
---|---|
Class TBGRATextEffect |
Implementation of text effects using system rendering. |
Class TBGRATextEffectFontRenderer |
Font renderer with shadow and outline effects. |
Functions and Procedures
procedure BGRATextOutImproveReadability(bmp: TBGRACustomBitmap; AFont: TFont; xf,yf: single; text: string; color: TBGRAPixel; tex: IBGRAScanner; align: TAlignment; mode : TBGRATextOutImproveReadabilityMode); |
function TextShadow(AWidth,AHeight: Integer; AText: String; AFontHeight: Integer; ATextColor,AShadowColor: TBGRAPixel; AOffSetX,AOffSetY: Integer; ARadius: Integer = 0; AFontStyle: TFontStyles = []; AFontName: String = 'Default'; AShowText: Boolean = True; AFontQuality: TBGRAFontQuality = fqFineAntialiasing): TBGRACustomBitmap; |
Description
Functions and Procedures
procedure BGRATextOutImproveReadability(bmp: TBGRACustomBitmap; AFont: TFont; xf,yf: single; text: string; color: TBGRAPixel; tex: IBGRAScanner; align: TAlignment; mode : TBGRATextOutImproveReadabilityMode); |
This item has no description. |
function TextShadow(AWidth,AHeight: Integer; AText: String; AFontHeight: Integer; ATextColor,AShadowColor: TBGRAPixel; AOffSetX,AOffSetY: Integer; ARadius: Integer = 0; AFontStyle: TFontStyles = []; AFontName: String = 'Default'; AShowText: Boolean = True; AFontQuality: TBGRAFontQuality = fqFineAntialiasing): TBGRACustomBitmap; |
Compute an image containing a text with shadow |